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Channel: On Games – Nostalgia For Infinity

Why hello there, 2015

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A new year makes for a clean slate. That's the sort of thing I tell myself when I begin to feel bad about still being awake, watching terrible films, in the very smallest hours of the morning.

Game Dev Diary #1 – early days & false starts

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Part one in a probably endless occasional series, documenting the extraordinarily slow process of developing a game when you're already working full time.

Game Dev Diary #2 – actual progress

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Choosing the Unreal editor over Unity and why that decision was made; deciding on a source control system; nearing our first development milestone and what that has involved.

Occasionally I do actually write things

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I've been absolutely terrible lately at bigging up any of the writing I've been doing. Fortunately, I have genuinely exciting news! Time to grab the doldrums by the metaphorical shoulders, fling them into the seat of a jalopy and kick it down the hill, all the while screaming "SOMETHING IS HAPPENING".

I do too still write about games

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Oh, sure, you write about *one* game. Good job promoting the vibrant parts of video game culture, dick.

Post-Mortem: Rumours & Hearsay

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"I wouldn't call myself an experienced writer of fiction, but I've certainly had more practice at it than I have at making Twine games. That's why I decided to write one and why this post-mortem is going to be fairly self-critical."

Thumper Ain’t No Flow Game

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"The elephantine space-beetle in the room when it comes to Thumper is how hard it is. So yes, we need to talk about difficulty."

The Games of 2016

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A man who used to write about games a lot has played some games he thought were pretty good. Here you can read about what those games were and why he thought they were good. Maybe you can then play them yourself, or tell him why he's wrong.

On games journalism

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"A great deal of features writing about videogames is concerned and distracted with thesis-level interpretations. But wanting to read and write about the truth is more basic, and should be more accessible. It still isn’t."

On games’ cultural status

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That's our simplistic view of this idea, "Oh, well, that's what these high-status works are about. They are about serious topics and serious themes."




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