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Articles on this Page
- 02/27/09--04:30: _Sneeze, hack, splut...
- 03/31/09--02:08: _Game Review: Race P...
- 01/29/10--07:19: _Massively affecting
- 02/11/10--01:00: _Mass Effect 2
- 03/16/10--03:00: _Blood Bowl (Xbox 360)
- 05/14/10--09:00: _The Terrible Whiten...
- 06/25/10--01:00: _Time Fcuk (PC/web/F...
- 11/09/10--01:00: _DeTweet (Flash game)
- 02/08/11--06:32: _Arcadian Rhythms go...
- 06/11/14--04:00: _A short writing update
- 01/05/15--03:00: _Why hello there, 2015
- 03/05/15--09:52: _Game Dev Diary #1 –...
- 05/29/15--06:49: _Game Dev Diary #2 –...
- 09/29/15--13:44: _Occasionally I do a...
- 05/02/16--04:00: _I do too still writ...
- 10/21/16--04:00: _Post-Mortem: Rumour...
- 11/09/16--04:36: _Thumper Ain’t No Fl...
- 01/04/17--04:00: _The Games of 2016
- 04/29/17--08:37: _On games journalism
- 05/06/17--08:11: _On games’ cultural ...
- 02/27/09--04:30: Sneeze, hack, splutter, headshot
- 03/31/09--02:08: Game Review: Race Pro (360)
- 01/29/10--07:19: Massively affecting
- 02/11/10--01:00: Mass Effect 2
- 03/16/10--03:00: Blood Bowl (Xbox 360)
- 05/14/10--09:00: The Terrible Whiteness of Appalachian Nights
- 06/25/10--01:00: Time Fcuk (PC/web/Flash)
- 11/09/10--01:00: DeTweet (Flash game)
- 02/08/11--06:32: Arcadian Rhythms goes live
- 06/11/14--04:00: A short writing update
- 01/05/15--03:00: Why hello there, 2015
- 03/05/15--09:52: Game Dev Diary #1 – early days & false starts
- 05/29/15--06:49: Game Dev Diary #2 – actual progress
- 09/29/15--13:44: Occasionally I do actually write things
- 05/02/16--04:00: I do too still write about games
- 10/21/16--04:00: Post-Mortem: Rumours & Hearsay
- 11/09/16--04:36: Thumper Ain’t No Flow Game
- 01/04/17--04:00: The Games of 2016
- 04/29/17--08:37: On games journalism
- 05/06/17--08:11: On games’ cultural status
I’ve been ill and housebound for two days. As per usual this has meant I’ve been playing quite a few videogames. It would have been nice to read, but my house lacks nice places for sitting and reading. Oh to have an armchair in my room. Also, focusing on a game seemed to result in […]
Quit yawning at the back: turns out this serious racing simulator is actually fairly good fun. Go read my review if you’re inclined to find out why.
It was going to be a bit of a Holy Roar week, but it’s actually turned out to be a bit of a quiet week. That’ll be work keeping me busy plus the lethargy of self-inflicted exhaustion. Reviews of Throats and Antares should go up sometime soonish. My pre-order copy of Mass Effect 2 arrived […]
I did say that I wasn’t going to review this, but unusually I’ve polished it off in under a week and a half. This in itself speaks well of the game. I’m not going to review it so much as geek out about its strengths, its flaws, areas that interest me, plus some speculation for […]
It would have been hard for Cyanide Studios to mess up Blood Bowl; after all, all they had to do was port the well-established board game’s rules to a digitised format and then dress everything up with pretty graphics and sounds. In fact the short version of this review is… yeah, they’ve done that. Job […]
I was hoping to have my review of Four Lions finished today, but at the moment it’s still just a bunch of notes and half-baked ideas. So, instead, here’s a short review of something I played t’other day. The Terrible Whiteness of Appalachian Nights is a web-based indie game from increpare games, a one man […]
Time Fcuk, aka Time Cufk, aka Time Kucf, aka etcetera, is a Flash game that originally came out last September on Newgrounds. It’s creators are Edmund McMillen (author – also behind indie titles like Super Meat Boy, Gish and many more), William Good (programmer – has worked on a number of other games I’m not […]
I suspect that almost everyone reading this has, at some point in their lives, played a tower defence game. They’ve become hugely widespread, especially online, and they’re the ideal sort of game to play during a lunchbreak at work or when killing time on a laptop – being fun and immediately accessible. The problem is […]
So! The project I have spent the last few months and especially January working on has gone live and the first content is beginning to appear. Check it out! One thing the internet does not need is another gaming blog. So, here is another gaming blog! We like to play games. We like to drink […]
A quick update on some of my writing for other venues.
A new year makes for a clean slate.
That's the sort of thing I tell myself when I begin to feel bad about still being awake, watching terrible films, in the very smallest hours of the morning.
Part one in a probably endless occasional series, documenting the extraordinarily slow process of developing a game when you're already working full time.
Choosing the Unreal editor over Unity and why that decision was made; deciding on a source control system; nearing our first development milestone and what that has involved.
I've been absolutely terrible lately at bigging up any of the writing I've been doing. Fortunately, I have genuinely exciting news! Time to grab the doldrums by the metaphorical shoulders, fling them into the seat of a jalopy and kick it down the hill, all the while screaming "SOMETHING IS HAPPENING".
Oh, sure, you write about *one* game. Good job promoting the vibrant parts of video game culture, dick.
"I wouldn't call myself an experienced writer of fiction, but I've certainly had more practice at it than I have at making Twine games. That's why I decided to write one and why this post-mortem is going to be fairly self-critical."
"The elephantine space-beetle in the room when it comes to Thumper is how hard it is. So yes, we need to talk about difficulty."
A man who used to write about games a lot has played some games he thought were pretty good. Here you can read about what those games were and why he thought they were good. Maybe you can then play them yourself, or tell him why he's wrong.
"A great deal of features writing about videogames is concerned and distracted with thesis-level interpretations. But wanting to read and write about the truth is more basic, and should be more accessible. It still isn’t."
That's our simplistic view of this idea, "Oh, well, that's what these high-status works are about. They are about serious topics and serious themes."